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    <loc>https://www.emilypanstudio.com/about</loc>
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    <loc>https://www.emilypanstudio.com/shelflifegame</loc>
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      <image:title>Shelf Life: Game - Shelf Life is an interactive library management game.</image:title>
      <image:caption>Click here to learn more and play the demo!</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Opening Title Screen. A polished start screen that sets the narrative tone and introduces the game’s visual identity.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Early research and palette exploration.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Library Exterior Selection. An interactive screen for navigating the library’s evolving exterior, with changing soundscapes and visual states based on player actions.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Moodboard research of library interiors across the world.</image:caption>
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    <image:image>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Main Landing Screen. Main interface maintaining immersion while signaling transitions between key moments.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Screen interfaces and mechanics required to make the game function with the players. Notes reviewed with team to ensure it tied in with the narrative design.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Concept 1: Minimalist Direction. An early approach focused on minimal movement and monochrome visuals to subtly reflect the tone of uncertainty between gameplay chapters.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Dialogue &amp; Choice Screen. Dynamic dialogue UI featuring branching options that influence narrative and character relationships.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Concept 2: Narrative-Driven Symbolism. Explored loading visuals using iconography relevant to library culture to keep storytelling consistent, even in transitional spaces.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Dialogue &amp; Choice Screen. Dynamic dialogue UI featuring branching options that influence narrative and character relationships.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e67bd4fe39c7d4b7c00769b/639280e6-fe69-49b1-9cc1-6bdc1ce5cec0/Screen+Shot+2024-09-03+at+3.17.15+PM.png</image:loc>
      <image:title>Shelf Life: Game</image:title>
      <image:caption>Concept 3: Interior Library. This foreshadows the library interior and creates the coziest atmosphere. This was the most favored screen!</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Poster &amp; World Assets. In-game visual assets used to build atmosphere and reinforce the library's evolving identity with each poster tied to an in game character</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Bonus: Early Wireframe Mockup Low-fidelity wireframe showing how the main screen could appear with all necessary components as a rough.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Graffiti Event Interface. A reactive moment-based screen where players must respond to unexpected events through intuitive UI prompts.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Phone Interaction UI. Designed a call system where players engage with characters using a retro-inspired mobile interface, enhancing narrative depth and choice-based gameplay.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Desk &amp; Inventory Interface. The player’s primary hub for managing items, documents, and tasks. This was designed for clarity and efficiency.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Desk Inventory System. Built a clean, readable inventory screen to help players track collected items and clues. Prioritized visual clarity and ease of access within a cozy, pixel-based layout.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Newspaper Interaction Mechanic. A world-building UI element that allows players to engage with contextual story updates through an in-game newspaper.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Desk Inventory System. Further iteration on the Desk Inventory system early concept and design roughs on how the system would function for ease of use!</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>End-of-Day Summary Screen. A reflective interface that communicates the consequences of player decisions at the close of each in-game day.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>A full-color version of the original sketch for the player’s main UI inventory hub. This stage emphasized accessibility and narrative texture, balancing cozy aesthetics with mechanical clarity.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Final Character Roster. All characters available for interaction through the game. Every play through will have different characters!</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Interactive Plant Mechanic – Visual Reference. An early system concept where a flower grows or withers depending on player decisions. Acts as a soft, ambient feedback loop that visualizes civic and ethical choices without traditional stats, reinforcing emotional impact over gamification.</image:caption>
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      <image:title>Shelf Life: Game</image:title>
      <image:caption>Early concept character roughs with variation of poses and emotes to help better engage the characters with the players!</image:caption>
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